![]() Tome Tampering is the powerful enabler that puts this deck over the format’s power level banning that enabler will let players continue to use those thematic discard Warlock tools, but at a level that is more in line with the rest of the format. Those tools have combined into a disruptive force in the Wild meta. ![]() At the same time, we know he’s one of the most popular cards we’ve ever made, so we wanted to preserve his core effect as an option for his fans.ĭev Comment: Discard is a thematic Warlock archetype with many tools over the years. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up. Your starting Health is 35.ĭev Comment: Renathal had its run. Old: Your deck size and starting Health are 40.We think it is fun and thematic for Rogue to have those turns where they play a bunch of cards and get rewarded for it, but we want to slow that turn down a little. Similarly, Miracle Rogue makes for very bad play experiences when their pop-off turns are too powerful too soon. We don’t want to destroy these synergies, but we do want to slow them down. Deathrattle Rogue is a deck that can do some cool, fun things, but it’s too fast for most decks to deal with. We wanted to give it a couple small adjustments to make it more in line with the rest of the meta, especially after the other adjustments in this patch.ĭev Comment: There are two Rogue decks that we want to adjust this patch. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.ĭev Comment: Boon Priest is not common or overly powerful at most levels of play, but it is the best performing deck at high legend and it wins through frustrating play patterns. This turn, your next 3 minions cost Armor instead of Mana.ĭev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. This turn, your minions cost Armor instead of Mana. Relics are prevalent and powerful-we like them and didn’t want to fully revert their power level, so we’re just touching the strongest Relic to make it a little less explosive. ![]() This change makes the card more interesting and helps reel in a Demon Hunter power outlier. The following cards are being adjusted to be less powerful:ĭev Comment: The Manathirst on Unleash Fel felt like a non-factor that was almost always on anyway when you wanted to play the card. We hope and expect to make some spicier changes in our next balance pass, once we have more data. For these changes, we like to address the most egregious power outliers and play patterns that we know we don’t like-cards that we’re likely to adjust down the line anyway as the meta evolves over time. In an unexpected twist, Blizzard is also introducing eight(!) new cards into the Classic set, which you can peruse below as well.Patch 25.0.4 is a data-only patch, launching today, that includes balance changes to Standard, Wild, Battlegrounds, and Arena, as well as bug fixes and more!ĭev Comment: Balance changes at this point in an expansion are made with early, somewhat limited data. Radiance is another easy combo with Gadgetzan Auctioneer, while Plaguebringer is just a slightly more reliable Plague Scientist that can live on in Standard forever. To ensure that Rogue and Priest aren't missing out on class spells in their Classic repertoire, Blizzard is adding two simple cards as replacements: Radiance and Plaguebringer, which you can see in the gallery below. The two cards getting sent to the Hall of Fame are Vanish, Rogue's get-out-of-jail free card against opposing boards full of scary minions, and Mind Blast, the Priest spell that can do ridiculous face damage with certain combos (usually involving Prophet Velen and Archmage Vargoth). "As we've worked to define what each class should bring to the table, we've found several cards that don't match our established class identities," they wrote. In an official blog post, the Hearthstone developers outlined the design philosophy for each of the nine classes, included their intended strengths and weaknesses.
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